Thursday, November 12, 2009
Ray Robson achieves Grandmaster title
With Ray Robson reaching Grandmaster status, I thought I'd revisit this chart showing the ratings histories of some of the top junior chess players in the country (and Richie). This list is just representative. There are many other very strong chess players in each age cohort, but these were the few ones that I was interested in comparing.
Tuesday, November 10, 2009
2009 Grade National Chess Championship Player List
Last year when we went to the SuperNationals I had a spreadsheet where I recorded the players in the K-1 section. I used it to keep track of the top handful of players names and most recent ratings on the USCF website. Due to the lag between the most recently used USCF supplement and the actual tournament date, current ratings will often be a better indicator of playing strength than the listed rating from the official tournament publications.
I have a small story which probably says too much about chess parents in general and me in particular. Before the first round I was chatting with another parent as our kids played some practice games. The subject of ratings came up and we talked a little about how impressive some of the top players were. Then he reached into his bag and surreptitiously handed me a piece of paper. Imagine my surprise as he said, "I've recorded all of the most recent ratings from the USCF website. You can use this to see how strong your kids opponents really are." As I imagined the two of us (and who knows how many others) clicking through the torturous USCF website and scribbling down the latest ratings in the wee hours of the night, I got to thinking that there was probably a better way to do this.
This year, to spare myself the trouble, I wrote a small program to do the work for me. Once I had the data and a way to refresh it easily, I needed a nice way to put it on the blog. I found this is a neat applet to publish data on the internet from Socrata.
And voila! I will be keeping this as up-to-date as possible until the tournament start.
Heat map of number of entries by state.

>
I have a small story which probably says too much about chess parents in general and me in particular. Before the first round I was chatting with another parent as our kids played some practice games. The subject of ratings came up and we talked a little about how impressive some of the top players were. Then he reached into his bag and surreptitiously handed me a piece of paper. Imagine my surprise as he said, "I've recorded all of the most recent ratings from the USCF website. You can use this to see how strong your kids opponents really are." As I imagined the two of us (and who knows how many others) clicking through the torturous USCF website and scribbling down the latest ratings in the wee hours of the night, I got to thinking that there was probably a better way to do this.
This year, to spare myself the trouble, I wrote a small program to do the work for me. Once I had the data and a way to refresh it easily, I needed a nice way to put it on the blog. I found this is a neat applet to publish data on the internet from Socrata.
And voila! I will be keeping this as up-to-date as possible until the tournament start.
Heat map of number of entries by state.
>
Monday, November 9, 2009
Chess In The Schools
If you are at all a follower of scholastic chess you'll be familiar with the exceptional performance of certain NY public school chess teams at national scholastic tournaments. Many of these schools serve lower-income and minority residential areas which demonstrates quite convincingly that chess is an equal opportunity mind sport. After visiting the infamous IS318 (home of chess instructor extraordinaire, Elizabeth Vicary), it's really quite obvious to me why these schools are able to consistently turn out nationally competitive teams. (Observant readers will be able to make Elizabeth out in the photo).
If ever a picture was worth a thousand words, the few I post here certainly would make a short novel. When the top chess players in the school are prominently lauded on a chess hall of fame, and the hallways are decked with championship banners and newspaper clippings of past conquests and students have access top enthusiastic and top flight chess coaching, it's no mystery at all why IS318 is a perennial top-runner in team competitions.
Sunday, October 25, 2009
The Weakest Link
I happened to overhear a conversation that a father of a novice player was having with one of the NY chess coaches. The father was saying something like, "he seems really strong to me, he can play exceptionally well for 4-5 moves in a row but will then blunder a piece and throw away the game. If only he could play like that the whole game, I'm sure he'd do much better..." And the coach nodded and assured the man of his son's obvious talent for the game, etc.
I think this is really a common thought among parents of beginner or improving players. And it's pretty much universally true. Everyone could probably play 100-200 points stronger if they eliminated the 1 worst blunder from their games.
It's so common, in fact, that thinking this way is sort of a trap. It's easy to convince yourself that the player is somehow better than the results. The harsh reality is that the chess rating system is amazingly accurate given enough time. Rating is the unbiased, brutally honest measure of your strength as a chess player. I've often found myself thinking that Richie, for instance, should really be rated 200 points higher but why do I really think that? Perhaps it's because he beats me occasionally. But the problem is that when we play casually, do I really take the time to think and play near my full strength? Am I subconsciously soft-playing him? Surely letting him take back that one obvious blunder couldn't make a signficant difference. There's no way he'd make that kind of gross error in a slow tournament game, right?
I picked out a recent game to illustrate the point. Richie played this game against another player rated almost the same as him. Amazingly, even after putting this game through a chess engine, I could only identify 1 major blunder. In fact the game was within about 1.0 pt (1 pawn) of even until that blunder. It's no wonder that Richie playing strength seems to so hard for me to comprehend when he can play a nearly blunderless game with excellent positional control, only to uncork a stinker like 18... Bd3?? for no obvious reason. And this isn't exactly a fluke since he made an almost identical error later in the same tournament.
I think this is really a common thought among parents of beginner or improving players. And it's pretty much universally true. Everyone could probably play 100-200 points stronger if they eliminated the 1 worst blunder from their games.
It's so common, in fact, that thinking this way is sort of a trap. It's easy to convince yourself that the player is somehow better than the results. The harsh reality is that the chess rating system is amazingly accurate given enough time. Rating is the unbiased, brutally honest measure of your strength as a chess player. I've often found myself thinking that Richie, for instance, should really be rated 200 points higher but why do I really think that? Perhaps it's because he beats me occasionally. But the problem is that when we play casually, do I really take the time to think and play near my full strength? Am I subconsciously soft-playing him? Surely letting him take back that one obvious blunder couldn't make a signficant difference. There's no way he'd make that kind of gross error in a slow tournament game, right?
I picked out a recent game to illustrate the point. Richie played this game against another player rated almost the same as him. Amazingly, even after putting this game through a chess engine, I could only identify 1 major blunder. In fact the game was within about 1.0 pt (1 pawn) of even until that blunder. It's no wonder that Richie playing strength seems to so hard for me to comprehend when he can play a nearly blunderless game with excellent positional control, only to uncork a stinker like 18... Bd3?? for no obvious reason. And this isn't exactly a fluke since he made an almost identical error later in the same tournament.
Sunday, October 18, 2009
Structured Thought Processes
I was reading through some of Dan Heisman's excellent chess articles. One thing I like a lot about his writings on ChessCafe is his focus on the practical requirements to play well and improve. One lesson he gives is the importance of playing well throughout the game. After all, it only takes one major blunder to lose a game. At the scholastic level this is especially important. It's not a natural act for a young child to look at the board from their opponent's point of view or to weigh the consequences of their actions and consider multiple options before physically acting. The vast majority of players in the K-1 age group are playing the first decent looking move they can find. Alyssa and Richie have developed their basic skills enough and have been playing long enough that I thought it was time to introduce a structured thought process into their game. The idea is to have a few steps that you go through each and every move of the game. I had looked through some example processes in various sources but I thought for my kids that it was important to keep it relatively simple. It wouldn't do any good to give them a 12 step checklist since they'd never be able to do it.
The first thing I did was give them the analogy of the weakest link. I described a chain that had all its link made of steel and one of it's links made of play-doh. I asked them to imagine someone pulling on this chain. I explained that in a chess your game can only be as good as the weakest moves you make.
For the structured thought process, therefore I asked them to remember these things. Most importantly, I asked them to do this *every move* of the game.
On their turn:
1. Look for threats. Look at the last moved piece, scan the squares it attacks and check for moves that go through the square it left. This is far and away the most important thing to learn.
2. Choose three candidate moves that do not obviously lose material. Here is where you can really make things complicated if you want. But at this stage I wanted a realistic goal. In practice I've told them that some moves they should consider are moves that answer a threat defensively, moves that attack the opponents pieces or king, moves that move your pieces into more active positions. For Richie, I've asked him specifically to analyze in-between moves carefully.
3. Visualize their opponent's best response to their candidate moves, try to visualize at least three half-plies ahead, particularly if they are forcing their opponent to do something (e.g. checks, queen attacks, attacking a free piece).
4. Play the move they like the best
I noticed that during their games, they would focus when it was their turn but tune out when it wasn't their turn. I said that if you watched grandmaster's play, they thought just as hard during their opponent's turn as they did on their own. Since it can be difficult to guess what their opponent is going to do, rather than spend all their effort finding what they think might be likely continuations, I suggested that they should try something different.
When it's their opponents turn:
1. Look at all of their opponents pawns and pieces and identify which ones are weak.
2. Look for weak square that are not defended which can be reached by their pieces.
3. Look for three-move-plans. Pick an objective and find a three move sequence that helps accomplish that plan.
I've been talking talking to them about this process for about one month. I asked them recently to play a game against each other where they talked about the process out loud and I enforced the process at each move.
Not surprisingly they played a wonderful game. To all of our surprise, the game lasted nearly two hours and none of us noticed. Around move 50 I suspended the exercise and put them on a clock. The idea was to see if they could do an abbreviated version: look for threats, pick 2 candidate moves. Alyssa who was playing white and had been winning stumbled a bit under the time pressure but otherwise played well above her level in my opinion.
The first thing I did was give them the analogy of the weakest link. I described a chain that had all its link made of steel and one of it's links made of play-doh. I asked them to imagine someone pulling on this chain. I explained that in a chess your game can only be as good as the weakest moves you make.
For the structured thought process, therefore I asked them to remember these things. Most importantly, I asked them to do this *every move* of the game.
On their turn:
1. Look for threats. Look at the last moved piece, scan the squares it attacks and check for moves that go through the square it left. This is far and away the most important thing to learn.
2. Choose three candidate moves that do not obviously lose material. Here is where you can really make things complicated if you want. But at this stage I wanted a realistic goal. In practice I've told them that some moves they should consider are moves that answer a threat defensively, moves that attack the opponents pieces or king, moves that move your pieces into more active positions. For Richie, I've asked him specifically to analyze in-between moves carefully.
3. Visualize their opponent's best response to their candidate moves, try to visualize at least three half-plies ahead, particularly if they are forcing their opponent to do something (e.g. checks, queen attacks, attacking a free piece).
4. Play the move they like the best
I noticed that during their games, they would focus when it was their turn but tune out when it wasn't their turn. I said that if you watched grandmaster's play, they thought just as hard during their opponent's turn as they did on their own. Since it can be difficult to guess what their opponent is going to do, rather than spend all their effort finding what they think might be likely continuations, I suggested that they should try something different.
When it's their opponents turn:
1. Look at all of their opponents pawns and pieces and identify which ones are weak.
2. Look for weak square that are not defended which can be reached by their pieces.
3. Look for three-move-plans. Pick an objective and find a three move sequence that helps accomplish that plan.
I've been talking talking to them about this process for about one month. I asked them recently to play a game against each other where they talked about the process out loud and I enforced the process at each move.
Not surprisingly they played a wonderful game. To all of our surprise, the game lasted nearly two hours and none of us noticed. Around move 50 I suspended the exercise and put them on a clock. The idea was to see if they could do an abbreviated version: look for threats, pick 2 candidate moves. Alyssa who was playing white and had been winning stumbled a bit under the time pressure but otherwise played well above her level in my opinion.
Sunday, September 13, 2009
The Teaching Game
I was taking a nap one day and somewhere in the middle of it, as I drifted between states of consciousness, I heard the sweet sound of Yunzi stones snapping on a bamboo board. Now I'm not 100% sure I heard this correctly, but on the edge of my consciousness I heard Richie reviewing a part of a game with Alyssa. He was saying, and I quote, "in this situation you could just play here, because then I go here, and you connect here." I'm a little vague on the exact wording but I'm sure about the vocabulary used. I recall thinking "situation" is a strange word for him to be using (I've never heard it from him before), and realized he must be mimicking my own review language. But as I enjoyed the moment, wishing to somehow stop time or bottle up the scene somehow, I soon fell back to sleep. When I awoke, Richie told me he played a 9 handicap game with Alyssa and lost. I said 9 stones is too many for a 13x13 board, but he was said "yeah, but I invaded all over the place, and I could have won."
Tuesday, September 1, 2009
Feng Yun Summer Go Workshop
The group was divided into 3 sections--a dan level group, a kyu group and a beginner group--and the activities were different for different groups. For the kyu players, usually the morning and afternoon session consisted of initial instruction (either a game review or solving problems) followed by an hour of ladder tournament games which continued all week. The dan level players spent most of their time playing teaching games with the visiting Chinese pro, Xue Lei 4p, who played 3-4 players simultaneously.
As a side note, I was surprised to find out that the Xue Lei had no problem playing several games simultaneously *and* could recall any particular game accurately hours or even a day later. All of the dan players could more or less remember their games as well.
I found out that the operator of the hotel is a go enthusiast and parent and had generously reduced the hotel rates which explains how the cost could be so low. At around $300 per person, including accommodation and meals for 5 days, the workshop certainly offers excellent value. The cost varies depending on whether you will need your own room or can double up with other attendees, but either way it's a bargain.
I suppose the strongest endorsement of all comes from Richie & Alyssa who were both sad to leave. Richie wanted to know why we couldn't stay longer and Alyssa has said that she would like to come again.
It's too early for me to say if we'll be able to attend any of the upcoming workshops (which are held twice a year) but I certainly hope we can.
Thursday, August 20, 2009
A Nice Attack for a 5 year old
Richie hasn't been playing much chess this summer but over the last week we started playing a few games. He's very inconsistent right now. Sometimes he misses mate-in-one threats and he is generally playing more instinctively than actually calculating moves from what I can tell. During one particular such game, I tried to show him the folly of playing without thinking. He carelessly allowed is King to get too exposed when I had 2 minor pieces a rook and a queen in striking distance. I told him "with this much material nearby a checkmate is almost inevitable when your king walks to the center" The next day he played a game on ICC and produced this nice attack that showed he was paying attention. The beginning of the game has a few positional bumbles like allowing his pawns to get doubled but the material was still close. His opponent made a few inaccurate moves and Richie took full advantage.
I've had to switch PGN display methods as chesspublisher.com is now defunct. Unfortunately, after emailing Andrew, I found out that all of our stored games records are lost. This is a big disappointment because I don't think I had kept separate records. I'll try to go back at some point and replace the games that aren't displaying but I'm not optimistic that I'll be able to.
Fortunately chessflash is even nicer and as an added bonus the game will be directly embedded in the html source so even if chessflash goes down, I'll be able to recover the game records.
I've had to switch PGN display methods as chesspublisher.com is now defunct. Unfortunately, after emailing Andrew, I found out that all of our stored games records are lost. This is a big disappointment because I don't think I had kept separate records. I'll try to go back at some point and replace the games that aren't displaying but I'm not optimistic that I'll be able to.
Fortunately chessflash is even nicer and as an added bonus the game will be directly embedded in the html source so even if chessflash goes down, I'll be able to recover the game records.
Friday, August 14, 2009
Gludion in Blogger
I got gludion working in blogger! Sweet. It wasn't as hard as I thought it would be. All credit to this flash tutorial which pointed the way for me, except the google site maker they used is no longer current.
For anyone that wants to do this yourself, here are the steps I used.
1. I created a page on Google Sites. This is where I uploaded the executable swf file and sgf files.

2. Download Gludion. The only file you need is the file goswf.swf.
3. Use the menu in the upper right of Google sites to "manage the site" and on the left had sidebar there is an option to upload attachments. Upload the goswf.swf file and an sgf file.

4. In blogger, or presumably anything similar, you can embed the player using html like this:
And Presto!
For anyone that wants to do this yourself, here are the steps I used.
1. I created a page on Google Sites. This is where I uploaded the executable swf file and sgf files.
2. Download Gludion. The only file you need is the file goswf.swf.
3. Use the menu in the upper right of Google sites to "manage the site" and on the left had sidebar there is an option to upload attachments. Upload the goswf.swf file and an sgf file.
4. In blogger, or presumably anything similar, you can embed the player using html like this:
<embed src="http://sites.google.com/site/kidschessandgo/goswf.swf"
flashVars="c0=#83E9F3&c1=#E5E5E5&c2=#AABBAA&url=wanhychen-Hisashi.sgf" quality="high" allowscriptaccess="always"
type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"
align="middle" height="400"
width="400"></embed>
And Presto!
Wednesday, July 29, 2009
Pokemon TCG, Good Thing Or Curse?
For those who don't know TCG refers to Trading Card Game. Pokemon, the aggressively marketed, Japanese anime import has a variety of related product lines such as video games, TV shows and movies associated with it. But perhaps the most interesting among them from my point of view is the strategy/collecting card game. Pokemon TCG falls into an entire category of strategy card games most popularly represented by Magic the Gathering and Yugioh.
Like chess and go, TCG's are turn-based strategy games that are generally played between two players, but that's pretty much where the similarity ends.
Briefly, TCG's usually involve two players drawing cards from their own deck and battling with character cards based on rules of engagement/attacks/moves that are unique to each card type. A variety of rules govern interactions between cards which greatly affect game play. Because there are unseen cards and decks are randomized, TCG's are games of imperfect information. In addition, each player designs his/her deck prior to the start of the game, selecting a fixed number of cards from a pre-arranged universe of playable cards.
The marketing masterstroke, however, is undoubtedly the fact that the game designers periodically release new cards into the game and may even introduce new rules or clarifications to govern play with the new cards. This not only ensures that players continue to purchase products (cards) from the designers, but it adds a so-called "meta-strategy" to the game. As new cards are introduced, strategically powerful deck arrangements come into popularity. But if certain deck arrangements become too popular, it is possible to do well in competition by designing a deck which works well to counter the popular configurations.
Though the number of turns in a typical game is usually quite small (relative to chess and go), the number of potential card-sets/strategies is very, very large. When the game is well-balanced (there are no clearly dominant deck choices), the overall complexity seems to be quite high, perhaps even much higher than with perfect information games like chess and go.
As an old fogie that basically post-dated the popularity of TCGs, the whole trend is something I basically missed so I have very little knowledge of how to actually play these games.
But recently, Richie has become keenly interested in Pokemon which is widely recognized as the sort of "gateway" TCG game, targeted at the pre-teen set. Basically the young kids get hooked in from the cutesy cartoons and if all goes well, they (or more likely their parents) end up buying thousands of Pokemon, Yugioh, Magic, etc. cards over the next 15 years. The parallels with substance abuse is not accidental. In recent years, with the popularity of various forms of poker, we've actually seen quite a few former TCG champions emerging as tournament poker winners which isn't all that surprising considering that poker, too, is a game of imperfect information where strategy and meta-strategy can give a player an edge.
At this point, several of Richie's friends that are a couple of years older (he's 5 now) collect the cards but they don't actually play the game by the rules. They seem to be more interested in collecting their favorite characters or cards that appear to be strong cards, but they really don't know how to play by the rules.
So the question is whether I should this be something I let Richie really get into? There is probably as much of an argument for Pokemon as there is for chess as a mental development tool. But the whole card collecting aspect, where ever more high powered cards are needed to compete effectively is somewhat of a turnoff. To put it into concrete terms, Richie has decided that he wants a particular card for his upcoming birthday and is willing to spend $35 on it. This is for a card which will, in all likelyhood, be worthless in a couple of years at the latest.
Well, rightly or wrongly, I decided tentatively that we'd take the plunge and see how it works out. The main positive side-effect I hope to get out of this is that it might spur him to learn how to read a little quicker. Right now he basically relies on memory and by reading some of the key numbers on the cards but eventually, if he wants to play properly, he'll need to know how to read and understand the cards and the rules.
I have purchased a few "theme" decks, a rulebook and strategy guide, and of course Richie got his special card. I guess that will be enough to get started.
Like chess and go, TCG's are turn-based strategy games that are generally played between two players, but that's pretty much where the similarity ends.
Briefly, TCG's usually involve two players drawing cards from their own deck and battling with character cards based on rules of engagement/attacks/moves that are unique to each card type. A variety of rules govern interactions between cards which greatly affect game play. Because there are unseen cards and decks are randomized, TCG's are games of imperfect information. In addition, each player designs his/her deck prior to the start of the game, selecting a fixed number of cards from a pre-arranged universe of playable cards.
The marketing masterstroke, however, is undoubtedly the fact that the game designers periodically release new cards into the game and may even introduce new rules or clarifications to govern play with the new cards. This not only ensures that players continue to purchase products (cards) from the designers, but it adds a so-called "meta-strategy" to the game. As new cards are introduced, strategically powerful deck arrangements come into popularity. But if certain deck arrangements become too popular, it is possible to do well in competition by designing a deck which works well to counter the popular configurations.
Though the number of turns in a typical game is usually quite small (relative to chess and go), the number of potential card-sets/strategies is very, very large. When the game is well-balanced (there are no clearly dominant deck choices), the overall complexity seems to be quite high, perhaps even much higher than with perfect information games like chess and go.
As an old fogie that basically post-dated the popularity of TCGs, the whole trend is something I basically missed so I have very little knowledge of how to actually play these games.
But recently, Richie has become keenly interested in Pokemon which is widely recognized as the sort of "gateway" TCG game, targeted at the pre-teen set. Basically the young kids get hooked in from the cutesy cartoons and if all goes well, they (or more likely their parents) end up buying thousands of Pokemon, Yugioh, Magic, etc. cards over the next 15 years. The parallels with substance abuse is not accidental. In recent years, with the popularity of various forms of poker, we've actually seen quite a few former TCG champions emerging as tournament poker winners which isn't all that surprising considering that poker, too, is a game of imperfect information where strategy and meta-strategy can give a player an edge.
At this point, several of Richie's friends that are a couple of years older (he's 5 now) collect the cards but they don't actually play the game by the rules. They seem to be more interested in collecting their favorite characters or cards that appear to be strong cards, but they really don't know how to play by the rules.
So the question is whether I should this be something I let Richie really get into? There is probably as much of an argument for Pokemon as there is for chess as a mental development tool. But the whole card collecting aspect, where ever more high powered cards are needed to compete effectively is somewhat of a turnoff. To put it into concrete terms, Richie has decided that he wants a particular card for his upcoming birthday and is willing to spend $35 on it. This is for a card which will, in all likelyhood, be worthless in a couple of years at the latest.
Well, rightly or wrongly, I decided tentatively that we'd take the plunge and see how it works out. The main positive side-effect I hope to get out of this is that it might spur him to learn how to read a little quicker. Right now he basically relies on memory and by reading some of the key numbers on the cards but eventually, if he wants to play properly, he'll need to know how to read and understand the cards and the rules.
I have purchased a few "theme" decks, a rulebook and strategy guide, and of course Richie got his special card. I guess that will be enough to get started.
Monday, July 13, 2009
Summer Doldrums Redux
Just like last summer, our chess activities dropped off significantly towards the end of the school year. The kids played just couple of tournaments after the supernationals with uninspiring results. In the last tournament Richie accepted a draw against one of his friends in a completely winning position and it reminded me of the scene in Searching for Bobby Fischer where Josh offers a draw to share the championship with his opponent even though he sees that he has a forced win in like 10 moves. We'll have to see what we can do about stamping out that weakness (kidding). We have enrolled them in a summer chess program at Darien High School for a few weeks but except for the very occasional home game I don't expect them to play much before the next school year. Unfortunately I believe their new school will not have a chess club so they won't be able to play anymore in school. For the last few months, Richie has declined to play chess with me at all, but the other day, he took up the challenge. I played quickly but fairly seriously so I was actually a little surprised to lose. I told him that I was no longer going to go easy on him because he had gotten too good for that. Based on that game, I guess he might have improved over the last few months, but it has been harder for me to tell without actually playing him and with his relatively poor recent tournament results.
Sunday, April 19, 2009
Cornbread
Richie went into his zone and played quite literally the best game I've ever seen him play. It's a shame that I didn't record the moves so all I can do is give the eyewitness account. The game started out unusually, with Cornbread as black avoiding any standard double king pawn formation and instead opting for a somewhat cramped but solid development. Richie reacted with an early Queen foray to b3, and I sighed inwardly when I saw it because I assumed that Cornbread would find some way to exploit it later. Richie placed his pieces well, however, and found away to establish the e4-e5 pawn duo after first pinning and exchanging one of Cornbread's centralized pieces. When Richie found the d3-d4 advance after spending a full minute in contemplation, Cornbread smiled knowingly and seemed to realize that he was in for a sterner challenge then he had imagined. A lot of kids can learn how to develop all their pieces--they often do so by rote, knights to c3 and f3, bishops to c4 or f4, etc. Finding a good plan at the start of the middle game takes a much more complete chess understanding and calculation ability. At this point, Cornbread tucked his King away but Richie's firm hold on the center probably gave him a small advantage, though material was still even. Richie's clear 3rd rank allowed for a transfer of his Queen to the Kingside, obligating Cornbread to shift some of pieces to avoid any tactics on f7. Then Richie doubled up his rooks on the c-file even though it was pretty clear that nothing could come of it immediately as Cornbread countered by defending his c-pawn with a rook. After another long pause, Richie seemed to think that he was ready for the attack, and many many games of playing the King's gambit, led him to a bold decision, f4! Cornbread seemed unfazed and even said that he thought Richie might have given him "the chance he needed" as he moved his Queen with check to the g1-a7 diagonal. I knew Richie was really serious about winning when he spent a good 30 seconds deciding how to handle the check, eventually opting correctly for a move to h8. Cornbread had already lost his dark-squared bishop so it would be difficult for him to find any mate on h7 for instance. A few moves later and Cornbread was induced to lose his e-pawn to prevent the f5 push and also weaken his kingside castle with g6. Then Richie found a really nice sequence of queen maneuvers. First he repositioned to bring in another minor piece to the attack. Cornbread defended deftly, but after Richie switched the focus to the queenside by eyeing the rook on c8 with his bishop, Cornbread was forced to abandon defense of his c-pawn or lose the exchange. Richie picked up the c-pawn gaining a concrete material advantage and control of the c-file. The rest was pure Art of Attack-like. First he penetrated his rook to the 7th rank. Then after bringing his queen back to the kingside, he spotted a puzzle-like mate-in-3 combination that was led off by a rook sacrifice. The game lasted a full 30 minutes and I was surprised to find a small crowd had gathered and were giving Richie an ovation. He smiled shyly but I knew that he was very proud of his game. Most chess lovers know the thrill of playing a game where your opponent avoids obvious blunders but you manage to convert several minor advantages into a decisive attack. If the finale is a sacrificial mating attack, it's really chess heaven. I think this game may mark a new turning point for Richie. I hope he realizes that games that are won "fairly" are more interesting and enjoyable than games that are won by unsound tactical tricks. If so I think he is going to get much more out of chess in the future.
Tuesday, April 7, 2009
Supernationals IV
We played several games of Plunder Chess between rounds and Richie really took a liking to it. Of course we ended up coming home with a set. I don't really object to chess variants in general. I think they help in some ways because they force you to think creatively because you can't rely on the crutch of known patterns.
Thursday, April 2, 2009
Heading to Supernationals IV
Richie and I are off to the Supernationals IV tomorrow. It's actually a bit of an accident that we're even going at all. I had made reservations for the Opryland hotel just in case we decided to go but I was 90% sure we wouldn't. The main reason I wasn't interested in going this year was that Richie is still in Kindergarten. (Actually he I should probably refer to him as Pre-K since he will be entering Kindergarten next year) but they only have a K-1 section. He has pretty much no shot at winning and only a small chance of getting the all important trophy so I was inclined to pass and just wait for next year. But, and let this be a lesson to myself for the future, I naively listened to the booking agent who originally told me I could cancel with 48 hours notice. That's apparently true for normal hotel reservations but not for conventions like the Supernationals. So I was basically stuck with the reservation and had to scramble to make other arrangements so it didn't go to waste.It's nice though to go to the tournament just for the experience (at 5000 players it's the biggest chess tournament in history). I won't be so concerned about preparation because the results are not as meaningful this time and I can focus on making sure Richie is getting an enjoyable and edifying chess experience. It's actually awful that I care so much about the results at tournaments to begin with but to be perfectly honest with myself, they always matter to some degree. Having said that, the most uplifting chess parent moment I've had recently was when I showed Alyssa a grandmaster game that involved opposite side castling and a spectacular double edged race to land the first blow. At the end of it she said, "that game was so cool, I like that one a lot." She's always been more of an artistically minded person, so I had hoped that the creative side of chess would appeal to her, and it seems like the seeds of chess appreciation are taking root.
CT State K-1 Open Champion
After it was all over, I guess it was worthwhile but I have to admit I had my doubts after the preliminary round. Unlike last year, which attracted probably over 200 players and was held at Yale University in a single day, this year's event was curiously split into two rounds. Only the top five resident finishers (and players rated higher than a pre-determined rating cutoff) were eligible for the finals. Also the finals were held in Storrs, CT which was quite a long way from home. I'm not sure if it was the tournament structure, or the effect of the recession, or what, but sadly the state championship only had about 60 players in all age groups. It was actually smaller than an ordinary weekend tournament in NY. The kindergarten and 1st grade sections had only six players (!) in the preliminaries which almost assured Richie of making the finals. Thankfully in the finals they combined his age group with older kids so at least he got to play a couple of rounds with opponents rated near his level.
He did have an enjoyable time, in part because a few of the players from his chess club (Alex Zarikos, Julian Wang) also did well.
As for his playing, I would have to say that it was a mixed result. He still appears to be unable to compete with 1000+ rated players. I'm curious to see what changes will occur in the next few months that will make him stronger than 1000 in practice. I already believe firmly that he is playing at a level at least on par with some of those kids but he doesn't seem to put it together during a tournament for some reason. His playing style is becoming more of an attacking, slash and burn style which is good against unrated opponents who offer little resistance, but some the soundness of his attacks is often more strictly tested by the slightly more seasoned 1000+ players.
It will be interesting to see how he fares at the upcoming Supernationals.
Friday, March 6, 2009
Dangers of the In-Between Move
Richie is quite fond of the so-called "in-between" move where a player needs to make a certain move (e.g. save a piece) but can make a forcing move beforehand and improve his position. This is a somewhat advanced play for a Kindergartener to make because to pull it off it really requires that the player understand what a forcing move is and check all possible opponent responses to make sure that he benefits. Unfortunately Richie isn't always careful enough in evaluating if it makes sense. Sometimes when his piece gets attacked, rather than save it, he attacks somewhere else, intending to save his piece after the in-between move. He sometimes fails to find his opponent's best response which can leave him with 2 pieces en prise for example.
In this case it works out for him but it shouldn't have.
By the way. This is his first game that I've seen with the closed Sicilian which no one has ever showed him.
Can you spot the in-between blunder? Highlight below for the answer:
19. .. Bxd3? 20. exd6 Bxe2 21. Rfe1? {Nxe2 wins a piece} Bxf3
In this case it works out for him but it shouldn't have.
By the way. This is his first game that I've seen with the closed Sicilian which no one has ever showed him.
Can you spot the in-between blunder? Highlight below for the answer:
19. .. Bxd3? 20. exd6 Bxe2 21. Rfe1? {Nxe2 wins a piece} Bxf3
NY City and State Championships
We recently attended both the NYC and NY State Championships. The NYC championship was held at the New Yorker hotel in midtown Manhattan. The venue was quite nice since the playing area was in a ballroom with high ceilings. It was a step up from the normal playing experience. Unfortunately it was also extremely crowded and there was limited seating area for parents. Richie did well and finished as the highest Kindergartener with a score of 4.0/5.0. That was good enough for 10th place. His one loss came against an unrated opponent who turned out to be pretty strong and played patiently and methodically. I thought it was interesting that afterwards Richie wanted play that boy in some skittles games and at a faster pace had little difficulty winning. I mentioned to him that the reason he lost in the tournament was most likely that he was moving too fast. I'm not sure if the message sank in though because he is still a quick player and doesn't have the patience still for extended thought on important moves. I guess the maximum he's spending is 10 or 15 seconds on a move and the longer games he plays are probably a result of his opponent taking longer for their moves.
At the NY States, Richie didn't have as much success, finishing with a score of 2.0/5.0 against a pool of Kindergarten and 1st graders. He came into the event rated in the top 10, so I thought he had a chance of getting a trophy (top 20 got trophies), but a few critical errors against lower-rated opponents ended his chances. Generally speaking, Richie is unsuccessful against higher-rated opponents and rate of upset is relatively low. I would have actually thought that he'd have more mixed results against higher rated opponents and random results against lower rated opponents because I think his peak playing level is pretty high (maybe 1100) but he's inconsistent especially if he's tired. But the results speak otherwise. Richie may have gotten a little over-confident and wasn't interested in playing games or doing tactics before his matches (and hadn't really played in the preceding days). Even though we told him he didn't win enough games for a trophy he wanted to attend the award ceremony just in case. He was visibly disappointed when they finished calling out the winners. We felt badly for him but the upside is that he showed much more interest in playing again.
Interestingly, Alyssa managed to win a game against a 1000 rated opponent. She was thrilled with the result even though she was 2.0/6.0 I think her confidence was pretty high afterwards. I really admire Alyssa's fighting spirit. She has kind of come around to the game and seems to be enjoying the challenge more. She played one game that lasted over an hour and though she lost you could tell that she put all her effort into winning it. I couldn't be happier. I hope she her effort starts paying off with some more wins and higher finishes. Someone mentioned to me that his daughter really had a good time at an all-girl's event. I don't know if we can find one in the area but that would probably be a good experience for her.
I tried to inject some excitement into the game by teaching them a new opening. I called it the "secret opening" and its... a secret! Alyssa really liked the idea of springing a surprise on her opponents. Unfortunately her opponents went out of her "book" by the third move. Still she got good opening positions and really lost her games in the middle and endgame, so I guess the secret opening is sort of a success.
At the NY States, Richie didn't have as much success, finishing with a score of 2.0/5.0 against a pool of Kindergarten and 1st graders. He came into the event rated in the top 10, so I thought he had a chance of getting a trophy (top 20 got trophies), but a few critical errors against lower-rated opponents ended his chances. Generally speaking, Richie is unsuccessful against higher-rated opponents and rate of upset is relatively low. I would have actually thought that he'd have more mixed results against higher rated opponents and random results against lower rated opponents because I think his peak playing level is pretty high (maybe 1100) but he's inconsistent especially if he's tired. But the results speak otherwise. Richie may have gotten a little over-confident and wasn't interested in playing games or doing tactics before his matches (and hadn't really played in the preceding days). Even though we told him he didn't win enough games for a trophy he wanted to attend the award ceremony just in case. He was visibly disappointed when they finished calling out the winners. We felt badly for him but the upside is that he showed much more interest in playing again.
Interestingly, Alyssa managed to win a game against a 1000 rated opponent. She was thrilled with the result even though she was 2.0/6.0 I think her confidence was pretty high afterwards. I really admire Alyssa's fighting spirit. She has kind of come around to the game and seems to be enjoying the challenge more. She played one game that lasted over an hour and though she lost you could tell that she put all her effort into winning it. I couldn't be happier. I hope she her effort starts paying off with some more wins and higher finishes. Someone mentioned to me that his daughter really had a good time at an all-girl's event. I don't know if we can find one in the area but that would probably be a good experience for her.
I tried to inject some excitement into the game by teaching them a new opening. I called it the "secret opening" and its... a secret! Alyssa really liked the idea of springing a surprise on her opponents. Unfortunately her opponents went out of her "book" by the third move. Still she got good opening positions and really lost her games in the middle and endgame, so I guess the secret opening is sort of a success.
Wednesday, January 14, 2009
Alyssa is getting stronger
Alyssa has improved by leaps and bounds recently. She is still a little inconsistent, but when she's focused the results are much better than before. This is a nice example of the counter-punching potential of the French Defense against an over-ambitious white side. Alyssa plays black and makes some fine defensive moves to parry the initial attack and then aggressively seizes the initiative while her opponent goes pawn-grabbing. I was so impressed with it that I awarded it with our household "Great Play!" prize for the week. This is a new concept which I am starting today. I made did a little editing to change a free online award certificate into a chess certificte. I think it came out pretty nicely.

Periodically, I will select one of their games for the Great Play award. The conditions are that it must be a recorded game (ICC 15 minutes or longer, or tournament game), and it should demonstrate relatively strong play at all stages of the game. By relatively strong, I mean of course relative to their current skill level. Finally, to receive the award (maybe a choice of Blockbuster movie, or proceeds towards a book, or two hours of weekday Wii/PS3 time or equivalent), the winner must present the game to the rest of the family by demonstrating the moves over the board and telling us what is going on. I don't know yet how this is going to go, but I think I want to foster a sense of pride for creating exemplary games. Chess
Periodically, I will select one of their games for the Great Play award. The conditions are that it must be a recorded game (ICC 15 minutes or longer, or tournament game), and it should demonstrate relatively strong play at all stages of the game. By relatively strong, I mean of course relative to their current skill level. Finally, to receive the award (maybe a choice of Blockbuster movie, or proceeds towards a book, or two hours of weekday Wii/PS3 time or equivalent), the winner must present the game to the rest of the family by demonstrating the moves over the board and telling us what is going on. I don't know yet how this is going to go, but I think I want to foster a sense of pride for creating exemplary games. Chess
Tuesday, January 13, 2009
83rd ACTA Scholastic Chess Tournament

In other news, I noticed that our friend Julian Wang has made it onto the Top 100 list for age 7 and under! I'm not surprised at all, but it's still a cool thing to have achieved.
Sunday, January 11, 2009
What the ...!?
The title of this post refers to a phrase that Richie has become fond of using lately. When he's surprised by something he says "what the ...!?" I'm not sure where he picked this up from but it's always amusing to me when I hear it because he's learned it in this abbreviated form, rather than it's cruder extensions.
Anyhow, it happens to be the thought going through my mind recently in some of our chess sessions, especially since we've started playing blitz.
I suppose its a natural course of things for Richie to surpass me at chess, but I really wasn't expecting him to get close for at least a few years. A few months ago I was constantly throwing games, purposely missing better moves in favor of inferior moves that would lead him to a winning position. Once in awhile, I'd blunder badly and give up a queen or a piece but generally I didn't have much trouble equalizing. I could give him odds of a queen and still win most of the time. But gradually, the blunders were becoming more regular. They started feeling less like my mistakes, and more like situations forced on me by my diminutive opponent. The easy opening advantages became more rare. If I'm down a piece in the endgame, I am forced to concede defeat rather than embarass myself with a futile struggle. Of course I thought this was due to sloppiness on my part. Or maybe it's the fast time control, but today, for the first time, I made a real effort and still lost almost half my games with him! What the ...!? Losing to a 5 year old? You've got to be kidding.
I have to officially revise down my estimated rating. Apparently, I would struggle to win a Primary K-3 open tournament so that probably puts me safely below 1200.
It worries me that I might not have much more to teach him. I guess it will turn out that I might "know" more than him and be able to "explain" more than him, but he'll probably soon be able to "do" it better than me. For example, we recently played a quick game where we removed all except the K, pawns and two knights for him, and the K pawn and two bishops for me. I intended to demonstrate the power of two bishops by opening up the position, but my lesson plan had to be postponed after he non-chalantly forked a piece and a critical pawn then rolled through his pawns... Then I tried to punish him for using a "funny" opening (1. g3) and lost ignominiously after he punched through my overextended center and went up a piece after I miscalculated the exchanges. What the ...!?
So my first real (blitz) defeats have started occurring regularly at age 5 years and 3 months. How much longer do I have before my victories become rarities? I've spoken with other parents who have proudly mentioned that they cannot compete with their children, but I always assumed that this was just because they were complete novices themselves. I mean surely that wouldn't happen to me so soon. I've probably played thousands of games of chess in my lifetime. I'll be able to hold the line until he's 7, right? I don't know what Dee's been feeding the kid over the last 3 months but something fishy is going on here.
This post deserves some video evidence which I will try to provide in awhile.
Anyhow, it happens to be the thought going through my mind recently in some of our chess sessions, especially since we've started playing blitz.
I suppose its a natural course of things for Richie to surpass me at chess, but I really wasn't expecting him to get close for at least a few years. A few months ago I was constantly throwing games, purposely missing better moves in favor of inferior moves that would lead him to a winning position. Once in awhile, I'd blunder badly and give up a queen or a piece but generally I didn't have much trouble equalizing. I could give him odds of a queen and still win most of the time. But gradually, the blunders were becoming more regular. They started feeling less like my mistakes, and more like situations forced on me by my diminutive opponent. The easy opening advantages became more rare. If I'm down a piece in the endgame, I am forced to concede defeat rather than embarass myself with a futile struggle. Of course I thought this was due to sloppiness on my part. Or maybe it's the fast time control, but today, for the first time, I made a real effort and still lost almost half my games with him! What the ...!? Losing to a 5 year old? You've got to be kidding.
I have to officially revise down my estimated rating. Apparently, I would struggle to win a Primary K-3 open tournament so that probably puts me safely below 1200.
It worries me that I might not have much more to teach him. I guess it will turn out that I might "know" more than him and be able to "explain" more than him, but he'll probably soon be able to "do" it better than me. For example, we recently played a quick game where we removed all except the K, pawns and two knights for him, and the K pawn and two bishops for me. I intended to demonstrate the power of two bishops by opening up the position, but my lesson plan had to be postponed after he non-chalantly forked a piece and a critical pawn then rolled through his pawns... Then I tried to punish him for using a "funny" opening (1. g3) and lost ignominiously after he punched through my overextended center and went up a piece after I miscalculated the exchanges. What the ...!?
So my first real (blitz) defeats have started occurring regularly at age 5 years and 3 months. How much longer do I have before my victories become rarities? I've spoken with other parents who have proudly mentioned that they cannot compete with their children, but I always assumed that this was just because they were complete novices themselves. I mean surely that wouldn't happen to me so soon. I've probably played thousands of games of chess in my lifetime. I'll be able to hold the line until he's 7, right? I don't know what Dee's been feeding the kid over the last 3 months but something fishy is going on here.
This post deserves some video evidence which I will try to provide in awhile.
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