Showing posts with label teaching kids go. Show all posts
Showing posts with label teaching kids go. Show all posts

Tuesday, September 1, 2009

Feng Yun Summer Go Workshop

Last week we attended the Feng Yun Summer Go Workshop in Somerset, NJ. I had noticed an announcement in the American Go Association E-Journal mentioning the workshop and decided to attend with my family on a whim. Overall, I was pleasantly surprised. There are comparatively few opportunities for young players (or adults, for that matter) to play go and get exposure to strong players for instruction so I was really looking forward to having Richie & Alyssa get a proper beginner's introduction to the game. Having a chance to learn something myself was an added bonus. I was a little concerned that the attendence might be low, but the turnout was actually pretty healthy. There were over 20 players in attendence, and importantly, there were at least 7 that were about the same age as our kids, most of whom were absolute beginners. I was a little surprised that I was only one of two adults in attendence, but the healthy number of (mostly Chinese) kids, really added to the fun for our children who had an absolute blast running around the hotel with the other kids in between lessons.

The daily schedule was intensive but manageable even for the young ones. All meals are included and prepared in the hotel, which definitely streamlines the go experience. Each day after breakfast there was a 3 hour instructional session from 9-12pm, followed by lunch, a 2nd session from 1 to 4pm, an afternoon physical activity break from 4-6pm, followed by dinner and an evening session from 7-9pm. At first I thought this heavy a schedule would be too difficult and that our kids would get tired or restless, but surprisingly they had plenty of energy and seemed to enjoy even the late evening session.

The group was divided into 3 sections--a dan level group, a kyu group and a beginner group--and the activities were different for different groups. For the kyu players, usually the morning and afternoon session consisted of initial instruction (either a game review or solving problems) followed by an hour of ladder tournament games which continued all week. The dan level players spent most of their time playing teaching games with the visiting Chinese pro, Xue Lei 4p, who played 3-4 players simultaneously.

As a side note, I was surprised to find out that the Xue Lei had no problem playing several games simultaneously *and* could recall any particular game accurately hours or even a day later. All of the dan players could more or less remember their games as well.

I was especially interested in how the beginners were instructed and was pleased to find out that Feng Yun herself, a 9-dan professional player, actually taught around half of the beginner sessions while the rest were taught by Paul Matthews, himself a strong amateur player. Each of the beginners was given a book of problems which looked like material from a Chinese go instructional program. It consisted of an introduction to the rules of go, a few sections of basic problems (without answers), and a few sample openings. There were conceptual sections (corners, sides, center), meaning of the different lines, etc. and I was not that surprised to find out that it was very similar to the Korean books I recently purchased. The main differences seemed to be that the Chinese book was a little less entertainment focused (no cartoons), and had more exercises per section. Their lessons varied between working through the workbooks, playing each other, and playing handicap games.

I found out that the operator of the hotel is a go enthusiast and parent and had generously reduced the hotel rates which explains how the cost could be so low. At around $300 per person, including accommodation and meals for 5 days, the workshop certainly offers excellent value. The cost varies depending on whether you will need your own room or can double up with other attendees, but either way it's a bargain.

Probably the most difficult aspect of such a workshop (which it turned out was mainly for young players) is to balance serious study with fun. In my case, with such young children, I was only looking for them to have a better idea of how the rules of the game worked and some basic, beginner strategy. By far the most important thing was for them to like playing go and enjoy themselves. For some of the older children, some of the time, there were a few very minor discipline issues along the way, but overall I felt the right balance was maintained quite admirably.

I suppose the strongest endorsement of all comes from Richie & Alyssa who were both sad to leave. Richie wanted to know why we couldn't stay longer and Alyssa has said that she would like to come again.

It's too early for me to say if we'll be able to attend any of the upcoming workshops (which are held twice a year) but I certainly hope we can.

Friday, October 31, 2008

Video: a new frontier for Kids Chess and Go

We recently got a DXG-567V HD handheld video recorder. It's pretty neat and I may do a separate review later. The best thing about it is that it's really small and convenient to use. I perched it from the overhead light in our dining room and captured this short video of Richie playing Go with me. As an added bonus if you listen carefully you'll hear Alyssa practicing piano in the background. I even signed up on YouTube to host the video. I feel so proficient.

Sunday, August 31, 2008

Ponnuki Go

In the last few days I've experimented with playing Ponnuki-Go AKA Atari-Go as a learning method with my children (and wife). See Sensei's Library here for more information. Basically this is a stripped down version of Go, which has only the capture rule: i.e. if a stone or group of stones is completely surrounded it is captured. The first player to capture N stones (I used N=1) is the winner. There is some controversy in the go community as to whether or not this is a good teaching method. On one hand it is simple to understand even for very young children, it leads to quick games with no need for counting, it has more understandable and concrete goals so strategy is simpler to grasp, etc. On the other hand it tends to produce players who are pre-occupied with capturing which may become an hindrance to proper development later when making the transition to "real" go.

I suppose I personally subscribe to the view that it is fine to learn Go in stages. It's more important for young children to enjoy playing and trying to explain "eyes", eye-space, false eyes, ko rule, snap-back, along with some strategic notions can become overwhelming. Ponnuki-go is a very natural game to be playing on a go board with stones so I can see little harm in trying it out.

After a few quick games where my kids missed defending against atari (threatening to capture in one move), they quickly got the hang of things. They were still apt to make judgement errors which left them with an easily captureable weak stone (most often by playing "underneath" my stones in an attempt to capture something). But on the whole I was pretty pleased with how this version of the game taught them to make some basic extensions and other defensive moves.

Contrary to the concerns addressed earlier, I found that they were beginning to understand the value of staying connected. This is a concept which I had difficulty explaining during my earlier attempts to teach them "regular" go where they were focused on trying to surround territory. In my experience, getting good at staying connected is probably more essential to early development than learning how to efficiently surround territory. I don't have any real justification for that, it's just my impression based on my current level (around 10k).

Here's a game I just played with Alyssa where she capitalized on a reading error on my part. Much to my surprise she actually said "I win, thanks" as soon as I made the losing move, which implied that she was reading two moves ahead. Just for clarity, I did allow her to take back several moves along the way and also suggested some moves early on (such as defending with a 1 point jump or knight's move and not allowing me to easily cut her stones.

Unfortunately I don't have a way to display a 13x13 game so this is on a 19x19 board display. The borders of the game would be the lines attaching the 4,4 handicap points in all four corners.





Thursday, August 28, 2008

Good Shape Utility and Playing Some Go!

I am very happy to report that my wife and kids have returned from their trip to Thailand. And I am even more happy to report that in the last week I have played 4 games of Go with Richie, 2 games with Alyssa, and even 4 games with Dee. (I hope they all get addicted... MuuwhHaaaaHaaaHaaaHaaHaaaaaaa).

Everyone really likes the new board and stones I bought so I think that's helped my cause. So far all games are on 13x13 and we have played both regular go and Ponnuki Go which I think is a great way to ease new players into the game. (More on this later).

Anyway, on this happy occasion I've realized that I had not found a way to post a Go record on this website.

After a little bit of search, the only suitable application I found is Good Shape courtesy of Hiroki Mori (http://playgo.to). Since I don't have a game record yet from my family games, I've decided to post a historically famous game.

The game is Ito Showa 6d (White) vs. Kuwahara Shusaku 1d (Black). Shusaku is regarded by many to be one of the greatest players of the pre-modern period. In this game he is 11 yrs. old. According to my score estimator Shusaku is ahead by 3 points at the end of the game.








I will record the next game I play with the kids to give an idea of how their young minds approach the game. I'll throw in some with Dee if she let's me too which is an interesting comparison. Unfortunately I don't think there's a way to make the board 13x13 so I'll have to fudge it.

Tuesday, December 18, 2007

How kids think about Go

Lately, Richie and Alyssa have been taking interest in Go again. After a brief respite where Richie only wanted to play chess, in the last few days we've played at least 1 game of go a day and I've also seen them playing each other.

Go is a simple game to explain the rules to, so they basically know how to play already, and I think they even know the concept of Ko now, as well as how to score the game. They like to play on the 19x19 side of the board. I guess even kids have pride and think that the 9x9 game isn't the real thing.

But as anyone who plays the game knows, the strategic aspect of Go is very deep, and it's hard to know how to start explaining it.

Without any instruction from me, I noticed two tendencies of their play that needed to be addressed: 1) too much focus on capturing/contact and not enough almost no attention paid to making territory and 2) no concept of efficiency of play, or preferring solid structures.

I think some of the first problem I was able to address by showing them several times how we count points at the end and after I demonstrated a few times that a 2-point jump, for instance, could surround territory faster than solid connections and was just as difficult to break into.

Initially they had difficulty understanding that the opponent couldn't just cut through the space made by the jump, but eventually I showed them some variations where they could wait to fill the space until I approached or tried to cut and still end up with a solid territory line. I called this "dot-to-dot" fence building. I said they should build fences using dot-to-dot and connect the dots later if someone came close. I admonished them not to play too close to the enemy since that ends up making the enemy stronger but I am having a difficult time explaining when conditions are good to attach. They also have a tendency to want to save stones that are dead but it's hard to explain why that is the case.

They were excited to learn to learn that there was a "knight's move" in Go as well as chess and that double-atari was like forking in chess too.

Wednesday, November 28, 2007

Hikaru no Go

One day while searching on Netflix for some cartoon movies to rent for the kids I came across the Hikaru no Go series. I knew almost nothing about Go at the time, though I did learn the basic rules when I was in high school. Since I never had anyone to play against, I had pretty much forgotten about the game until seeing this anime series. Strangely, Netflix didn't have the first disc available so I ended up starting with the second disk. My kids both really liked it as did I so I ended up just buying the series from Amazon. I really liked the way they dramatized all of the games and it had the nice effect of inspiring all of us to give the game a try. After having Chinese food in Flushing, NY one day I tried to drop by a local Baduk club. It wasn't very English friendly, unfortunately, but the proprietor was able to point me to a local Korean grocery store when I asked where I could buy a baduk board. We found the store without much trouble and picked up a cheap go board. I searched online to remind myself of the rules and went through the exercises on Hiroki Mori's site, the Interactive Way to Go.
I also used this teaching guide but it turned out that after watching Hikaru no Go, the kids had sort of picked up the rules already. I didn't bother explaining eyes, but they do manage to sort of play games. I actually found that using a chess board (9x9) in Go was the best balance. Much smaller than that and it doesn't seem to make a lot of sense and of course bigger than that is too much to handle for them. But at 9x9 I can play Alyssa with a 4 stone handicap and if I correct obvious mistakes where she misses that I'm about to capture a large group because she's failing to make an easy connection, she gives me a pretty good run for my money. It's surprising how easily they seem to grasp basic defensive plans. Strangely, enough they can play games with each other and (after correcting major oversights) Richie seems to usually get the upper hand over Alyssa. I've tried to teach them about scoring the game but they seem to lose sight of the goal of the game sometimes and will typically make "dead" moves near the end of the game as they start running out of open space to fill. They also seem to prefer building long walls and prioritize taking prisoners over taking space. Well anyway, I don't try to instruct them much, I'm just having them play as many games as I can right now.

Richie and Alyssa both enjoy playing. We got in a few games over Thanksgiving at Ben and Christine's house.
Wider Two Column Modification courtesy of The Blogger Guide